So, I have been really frustrated with the PlayerPrefs system in unity, and there is a couple of reasons, but first and foremost, if you want to save and load data in Unity games, there is really no way around this, unless you are planning on only releasing on one platform. The second reason I […]
Tag: Development
Making Unity Colliders follow the screensize
I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]
Reddit is difficult
So, I have been knowing about reddit for many years. Although I have never really used it, and each time I tried to get started, it have been a bit difficult, as there is so many things that does not make sense to me. However, I have now decided that I want to be good […]
Creating Highscore system for Unity using SQL and PHP
I really dont know much about php and SQL, so it took me a great deal of time to figure this out. To start with, I thought I could do it in the easy wat, so I bought two different packages on the “Asset store” that did not fulfil my purpose.. they were simply to […]
NavMeshAgent.Warp
So, I have been having this problem, that after spawning my agents into the scene, all sort of strange behaviour started to happen. They would not be able to find a destination, or they would jump to a different location right after they had been instantiated. A typical error code from the console would be […]