I was recently looking for a way to make sure that my colliders would stay right at the edge of the screen, no matter what dimensions the screen were. This is rather important, if you want your colliders follow the screen, no matter what phone you are using or what format you end up using. […]
Tag: Android
Problems getting the Android SDK to work for Unity?
So, I discovered some problems with building for the Android phone in unity, and it turns out I was not the only one. The problem came when I tried to build for Android – the buildproduct was interupted by a Build failure CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path […]
Princess and Unicorn – Beta for Android
This December, I decided that I had to use more time with my family and friends, and less time on my careerer. I have been struggling for a while figuring out why I was not really happy, and why I felt like a terrible dad and husband (Yea, I know that I am not married […]