So, I have been knowing about reddit for many years. Although I have never really used it, and each time I tried to get started, it have been a bit difficult, as there is so many things that does not make sense to me. However, I have now decided that I want to be good […]
Category: Game Development
Super Bao Runner – as a WebGL app
You can now play Super Bao Runner directly from your browser The game that have its own Arcade machine and have apps for both iPhone and for Android now, also have a web version. I really wanted to tie a knot on this project, so that I can move on with other projects. So, here […]
Creating Highscore system for Unity using SQL and PHP
I really dont know much about php and SQL, so it took me a great deal of time to figure this out. To start with, I thought I could do it in the easy wat, so I bought two different packages on the “Asset store” that did not fulfil my purpose.. they were simply to […]
NavMeshAgent.Warp
So, I have been having this problem, that after spawning my agents into the scene, all sort of strange behaviour started to happen. They would not be able to find a destination, or they would jump to a different location right after they had been instantiated. A typical error code from the console would be […]
Coding AI for your tower war game
So as a total beginner, I wanted to create some sort of simple AI to control the computer in the game I am creating, that is a variation of the old WarCraft 3 maps called Tower Wars – it is a bit like Tower defence, but instead of only defending your base, you have to […]
Does Unity Ads use the IDFA for iOS?
When submitting your app for review in the Apple store it will ask you the question: Advertising Identifier Does this app use the Advertising Identifier (IDFA)? The Advertising Identifier (IDFA) is a unique ID for each iOS device and is the only way to offer targeted ads. Users can choose to limit ad targeting on […]
Problems getting the Android SDK to work for Unity?
So, I discovered some problems with building for the Android phone in unity, and it turns out I was not the only one. The problem came when I tried to build for Android – the buildproduct was interupted by a Build failure CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path […]
Gone Mac
DISCALIMER: This is all written from memory – being the old fart I am, there might be things I remember wrongly. I have not researched any of this! I have always been a DOS person – I remember how I hated it when Windows 3.11 came out, and everyone started using the mouse – who the […]
Growees
Indiegame: Growees Just came across this little gem of a fun puzzle game 🙂 Have some were oldschool puzzle machanics that feels like a mix between Peg Solitare and Reversi First levels are quite easy, but from the on it starts getting complicated. Just wanted to share this small game, as it is not so […]
Updating the Google play page
As you might have read, I have used some time figuring out how to market my game Princess and Unicorn – and more or less effective I must confess. I have had a lot of plans, but most of them have been ineffective and have given me no real traffic. At the same time I […]