So as a total beginner, I wanted to create some sort of simple AI to control the computer in the game I am creating, that is a variation of the old WarCraft 3 maps called Tower Wars – it is a bit like Tower defence, but instead of only defending your base, you have to […]
Category: Game Development
Does Unity Ads use the IDFA for iOS?
When submitting your app for review in the Apple store it will ask you the question: Advertising Identifier Does this app use the Advertising Identifier (IDFA)? The Advertising Identifier (IDFA) is a unique ID for each iOS device and is the only way to offer targeted ads. Users can choose to limit ad targeting on […]
Problems getting the Android SDK to work for Unity?
So, I discovered some problems with building for the Android phone in unity, and it turns out I was not the only one. The problem came when I tried to build for Android – the buildproduct was interupted by a Build failure CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path […]
Gone Mac
DISCALIMER: This is all written from memory – being the old fart I am, there might be things I remember wrongly. I have not researched any of this! I have always been a DOS person – I remember how I hated it when Windows 3.11 cameĀ out, and everyone started using the mouse – who the […]
Updating the Google play page
As you might have read, I have used some time figuring out how to market my game Princess and Unicorn – and more or less effective I must confess. I have had a lot of plans, but most of them have been ineffective and have given me no real traffic. At the same time I […]
Princess and Unicorn – Beta for Android
This December, I decided that I had to use more time with my family and friends, and less time on my careerer. I have been struggling for a while figuring out why I was not really happy, and why I felt like a terrible dad and husband (Yea, I know that I am not married […]